Why Achievements Matter

Alchemy Factory achievements give players a clear record of progression, from buying a first plot to completing the game under restrictive conditions. Steam lists 55 total achievements, covering levels, production, research, land ownership, long-term play, and unusual challenge runs.

Many unlock through normal play, such as making a first potion or placing basic equipment. Others ask for focused goals, including maximum reputation, every available land, or a Level 100 character. The achievement list is useful as a checklist when deciding what to prioritize next.

Early achievementRequirement
The Alchemist's Path IBuy your first plot of land
The Alchemist's Path IIReach Level 2
No Pay No GoodsProcess a customer checkout
You reap what you sow.Complete a harvest
First Potion!Produce a Healing Potion
Fire It Up!Place a Stone Furnace
Iron AgeProduce an Iron Ingot
Automatic CashierPlace an Automatic Cashier

Steam’s global statistics show that the earliest milestones are widely earned. Buying a first plot of land was listed at 98.3% of players, while processing a checkout was listed at 89.9%.

Level, Land, and Main Progression

The Alchemist's Path series tracks early level progression from Level 2 through Level 9. It begins with land acquisition: The Alchemist's Path I requires buying the first plot of land. Reaching higher levels is a straightforward way to see how far a save has progressed.

AchievementRequirement
The Alchemist's Path IIIReach Level 3
The Alchemist's Path IVReach Level 4
The Alchemist's Path VReach Level 5
The Alchemist's Path VIReach Level 6
The Alchemist's Path VIIReach Level 7
The Alchemist's Path VIIIReach Level 8
The Alchemist's Path IXReach Level 9
Level 100 ClubReach Level 100

Land-related achievements form another visible progression path. Taking Shape requires five plots of land, while Great Landowner requires buying all available lands. In contrast, The Architect asks players to complete the game without buying any land.

Main quest completion has its own achievement: Alchemy Master. The listed requirement is to finish all main quests. This is distinct from Fidelity to the Quests, which requires completing 30 random quests.

For players looking at completion goals, these achievements point to several separate tracks:

  • Raise your level through the numbered Path achievements.
  • Expand land holdings for Taking Shape and Great Landowner.
  • Finish the main quest line for Alchemy Master.
  • Complete random quests for Fidelity to the Quests.
  • Attempt The Architect separately, because buying land conflicts with its requirement.

Production and Crafting Goals

A large part of the achievement list is built around producing specific materials, objects, and celestial items. These goals range from a Healing Potion to a Philosopher’s Stone, plus larger cumulative production targets.

AchievementRequirement
Bronze AgeProduce a Copper Ingot
Iron AgeProduce an Iron Ingot
Steel AgeProduce a Steel Ingot
Silver AgeProduce a Silver Ingot
Gold AgeProduce a Gold Ingot
Perfection!Produce a Perfect Diamond
The Legendary StoneProduce a Philosopher’s Stone
Uneasy lies the head that wears a crownProduce a Crown

The Power achievements are another crafting set. Each asks the player to produce an item named after a celestial body.

AchievementRequirement
Power of JupiterProduce a Jupiter
Power of SaturnProduce a Saturn
Power of MarsProduce a Mars
Power of VenusProduce a Venus
Power of MercuryProduce a Mercury
Power of LunaProduce a Luna
Power of SolProduce a Sol

Several achievements involve major output totals. The Plank Baron requires producing 1M Planks, Washing Up the Market requires producing 1M Soaps, and Inflation? What's that? requires producing 1M Copper Coins. Daily Fortune is different: it requires earning 100 gold coins in a single day.

Other crafting goals include Spatial Magic for crafting a maximum-level inventory and Apothecary for crafting a maximum-level potion belt. Vitae & Mors requires crafting a Vitality Essence into an Oblivion Essence, while Tenacity requires crafting a Plank into an Oblivion Essence.

Research, Equipment, and Automation

Some achievements mark access to devices, research, and factory operations. These are useful checkpoints because their requirements are explicit: place a device, complete a research project, or perform a particular automation action.

AchievementRequirement
PlumberComplete research of Pipeline
Traditional AlchemyComplete research of Cauldron
Automatic RestockComplete a restock with a Catapult
Grow, Little Tree, Grow!Place a World Tree Nursery
All StickyBuy a Gelatinous Gridlock
Watch Your Step!Build a Thermal Extractor with maximum production multiplier

A few achievements encourage experimentation with the listed systems. Overqualified requires producing a plank with a cauldron. What are you doing? requires using a catapult to throw an automatic cashier into a cauldron.

These requirements are worth reading literally. For example, Automatic Cashier only asks that the device be placed, whereas Automatic Restock specifically asks for a completed restock with a Catapult. Similarly, Plumber and Traditional Alchemy are tied to completing their named research projects, not simply using related equipment.

Long-Run and Challenge Achievements

The rarest-looking goals are often about restrictions, speed, or long-term persistence. Year after Year requires spending 365 days in the game. Born with the Talent requires completing the game within 50 days, while Don't bother me! requires completing it without selling goods to customers.

AchievementRequirement
Born with the TalentComplete the game within 50 days
Don't bother me!Complete the game without selling any goods to customers
The ArchitectComplete the game without buying any land
Year after YearSpend 365 days in the game
Word of MouthReach the maximum reputation level
Fidelity to the QuestsComplete 30 random quests

A Steam discussion about the 50-day achievement contains player advice rather than confirmed instructions. The answer marked in that discussion suggests skipping the tutorial, buying zero plots, building upward for room, and emphasizing progression resources and quests. It also suggests focusing on machines that can be hand-fed from storage early on.

Treat that advice as a player’s approach, not a guaranteed solution. The confirmed achievement requirement remains simple: complete the game within 50 days.

Steam’s listed global percentages show how uncommon some late objectives are. Level 100 Club was listed at 2.8%, Alchemy Master at 2.7%, Great Landowner at 2.2%, and Don't bother me! at 0.7%. Those numbers can help set expectations, but they are global completion statistics rather than step-by-step guidance.

FAQ

How many Alchemy Factory achievements are there?

Steam lists 55 Alchemy Factory achievements.

What achievement tracks the main quest line?

Alchemy Master requires finishing all main quests.

Which achievements are tied to land?

The Alchemist's Path I requires buying a first plot, Taking Shape requires five plots, and Great Landowner requires all available lands. The Architect is the opposite challenge: complete the game without buying any land.

What is the 50-day achievement?

Born with the Talent requires completing the game within 50 days.

Which Alchemy Factory achievements involve maximum levels?

Level 100 Club requires reaching Level 100. Spatial Magic requires crafting a maximum-level inventory, and Apothecary requires crafting a maximum-level potion belt.