Why Achievements Matter
Alchemy Factory achievements give players a clear record of progression, from buying a first plot to completing the game under restrictive conditions. Steam lists 55 total achievements, covering levels, production, research, land ownership, long-term play, and unusual challenge runs.
Many unlock through normal play, such as making a first potion or placing basic equipment. Others ask for focused goals, including maximum reputation, every available land, or a Level 100 character. The achievement list is useful as a checklist when deciding what to prioritize next.
| Early achievement | Requirement |
|---|---|
| The Alchemist's Path I | Buy your first plot of land |
| The Alchemist's Path II | Reach Level 2 |
| No Pay No Goods | Process a customer checkout |
| You reap what you sow. | Complete a harvest |
| First Potion! | Produce a Healing Potion |
| Fire It Up! | Place a Stone Furnace |
| Iron Age | Produce an Iron Ingot |
| Automatic Cashier | Place an Automatic Cashier |
Steam’s global statistics show that the earliest milestones are widely earned. Buying a first plot of land was listed at 98.3% of players, while processing a checkout was listed at 89.9%.
Level, Land, and Main Progression
The Alchemist's Path series tracks early level progression from Level 2 through Level 9. It begins with land acquisition: The Alchemist's Path I requires buying the first plot of land. Reaching higher levels is a straightforward way to see how far a save has progressed.
| Achievement | Requirement |
|---|---|
| The Alchemist's Path III | Reach Level 3 |
| The Alchemist's Path IV | Reach Level 4 |
| The Alchemist's Path V | Reach Level 5 |
| The Alchemist's Path VI | Reach Level 6 |
| The Alchemist's Path VII | Reach Level 7 |
| The Alchemist's Path VIII | Reach Level 8 |
| The Alchemist's Path IX | Reach Level 9 |
| Level 100 Club | Reach Level 100 |
Land-related achievements form another visible progression path. Taking Shape requires five plots of land, while Great Landowner requires buying all available lands. In contrast, The Architect asks players to complete the game without buying any land.
Main quest completion has its own achievement: Alchemy Master. The listed requirement is to finish all main quests. This is distinct from Fidelity to the Quests, which requires completing 30 random quests.
For players looking at completion goals, these achievements point to several separate tracks:
- Raise your level through the numbered Path achievements.
- Expand land holdings for Taking Shape and Great Landowner.
- Finish the main quest line for Alchemy Master.
- Complete random quests for Fidelity to the Quests.
- Attempt The Architect separately, because buying land conflicts with its requirement.
Production and Crafting Goals
A large part of the achievement list is built around producing specific materials, objects, and celestial items. These goals range from a Healing Potion to a Philosopher’s Stone, plus larger cumulative production targets.
| Achievement | Requirement |
|---|---|
| Bronze Age | Produce a Copper Ingot |
| Iron Age | Produce an Iron Ingot |
| Steel Age | Produce a Steel Ingot |
| Silver Age | Produce a Silver Ingot |
| Gold Age | Produce a Gold Ingot |
| Perfection! | Produce a Perfect Diamond |
| The Legendary Stone | Produce a Philosopher’s Stone |
| Uneasy lies the head that wears a crown | Produce a Crown |
The Power achievements are another crafting set. Each asks the player to produce an item named after a celestial body.
| Achievement | Requirement |
|---|---|
| Power of Jupiter | Produce a Jupiter |
| Power of Saturn | Produce a Saturn |
| Power of Mars | Produce a Mars |
| Power of Venus | Produce a Venus |
| Power of Mercury | Produce a Mercury |
| Power of Luna | Produce a Luna |
| Power of Sol | Produce a Sol |
Several achievements involve major output totals. The Plank Baron requires producing 1M Planks, Washing Up the Market requires producing 1M Soaps, and Inflation? What's that? requires producing 1M Copper Coins. Daily Fortune is different: it requires earning 100 gold coins in a single day.
Other crafting goals include Spatial Magic for crafting a maximum-level inventory and Apothecary for crafting a maximum-level potion belt. Vitae & Mors requires crafting a Vitality Essence into an Oblivion Essence, while Tenacity requires crafting a Plank into an Oblivion Essence.
Research, Equipment, and Automation
Some achievements mark access to devices, research, and factory operations. These are useful checkpoints because their requirements are explicit: place a device, complete a research project, or perform a particular automation action.
| Achievement | Requirement |
|---|---|
| Plumber | Complete research of Pipeline |
| Traditional Alchemy | Complete research of Cauldron |
| Automatic Restock | Complete a restock with a Catapult |
| Grow, Little Tree, Grow! | Place a World Tree Nursery |
| All Sticky | Buy a Gelatinous Gridlock |
| Watch Your Step! | Build a Thermal Extractor with maximum production multiplier |
A few achievements encourage experimentation with the listed systems. Overqualified requires producing a plank with a cauldron. What are you doing? requires using a catapult to throw an automatic cashier into a cauldron.
These requirements are worth reading literally. For example, Automatic Cashier only asks that the device be placed, whereas Automatic Restock specifically asks for a completed restock with a Catapult. Similarly, Plumber and Traditional Alchemy are tied to completing their named research projects, not simply using related equipment.
Long-Run and Challenge Achievements
The rarest-looking goals are often about restrictions, speed, or long-term persistence. Year after Year requires spending 365 days in the game. Born with the Talent requires completing the game within 50 days, while Don't bother me! requires completing it without selling goods to customers.
| Achievement | Requirement |
|---|---|
| Born with the Talent | Complete the game within 50 days |
| Don't bother me! | Complete the game without selling any goods to customers |
| The Architect | Complete the game without buying any land |
| Year after Year | Spend 365 days in the game |
| Word of Mouth | Reach the maximum reputation level |
| Fidelity to the Quests | Complete 30 random quests |
A Steam discussion about the 50-day achievement contains player advice rather than confirmed instructions. The answer marked in that discussion suggests skipping the tutorial, buying zero plots, building upward for room, and emphasizing progression resources and quests. It also suggests focusing on machines that can be hand-fed from storage early on.
Treat that advice as a player’s approach, not a guaranteed solution. The confirmed achievement requirement remains simple: complete the game within 50 days.
Steam’s listed global percentages show how uncommon some late objectives are. Level 100 Club was listed at 2.8%, Alchemy Master at 2.7%, Great Landowner at 2.2%, and Don't bother me! at 0.7%. Those numbers can help set expectations, but they are global completion statistics rather than step-by-step guidance.
FAQ
How many Alchemy Factory achievements are there?
Steam lists 55 Alchemy Factory achievements.
What achievement tracks the main quest line?
Alchemy Master requires finishing all main quests.
Which achievements are tied to land?
The Alchemist's Path I requires buying a first plot, Taking Shape requires five plots, and Great Landowner requires all available lands. The Architect is the opposite challenge: complete the game without buying any land.
What is the 50-day achievement?
Born with the Talent requires completing the game within 50 days.
Which Alchemy Factory achievements involve maximum levels?
Level 100 Club requires reaching Level 100. Spatial Magic requires crafting a maximum-level inventory, and Apothecary requires crafting a maximum-level potion belt.