Why the Automatic Cashier Matters
The automatic cashier matters because a blocked checkout can stop customers from paying. In Alchemy Factory, money is a physical item, so the coins produced by sales need space and a route out of the checkout area.
Players discussing the item report that it must be purchased before it can be built. Once obtained, it is placed on the checkout counter or checkout table rather than freely on the floor.
The core goal is simple: get the cashier onto the proper counter, then keep its coin output moving. This prevents the checkout from becoming a storage problem as sales increase.
| Checkout concern | What the sources say | Why it matters |
|---|---|---|
| Cashier placement | It must be placed on the checkout counter or table. | The item cannot be placed as ordinary floor furniture. |
| Purchase source | A player reports buying it from the shop next to yours. | Unlocking alone may not provide the item. |
| Cost | A community response states a price of 3,000 copper. | Players should have copper available before trying to build it. |
| Coin flow | The cash register fills with copper coins after sales. | Coins need to be moved away to avoid overflow. |
The placement question and the coin-management question are connected. A working cashier helps sales continue, but sales also create more physical copper coins. Plan for both the counter position and the route below or beside the register before the checkout starts filling.
Buy the Item Before Building It
A common source of confusion is seeing the automatic cashier unlocked but being unable to place it. Community discussion indicates that unlocking it is not the same as owning one to build.
The reported purchase location is the shop next to your own shop. One player specifically says the automatic cashier costs 3,000 copper there. After buying it, the cashier becomes available to build on the checkout counter.
Use the build menu after purchase. A player response says the item appears there and can be selected for placement on the counter.
| Step | Reported action | Result |
|---|---|---|
| 1 | Go to the shop next to your shop. | Find the automatic cashier for purchase. |
| 2 | Spend 3,000 copper. | Obtain the item needed for construction. |
| 3 | Open the build menu. | Select the cashier for placement. |
| 4 | Target the checkout counter. | Build the cashier in its valid location. |
If the game displays an odd requirement such as one automatic cashier for one automatic cashier, do not assume it is a quest-only item. The community responses point instead to purchasing the item from the neighboring shop.
Avoid repeatedly trying to place the item on open ground. The reported placement restriction is the checkout counter or checkout table. Starting from the intended surface makes the placement process much clearer.
Place It on the Checkout Counter
Stand by the checkout table, opposite the customers, when placing the cashier. A community answer gives a more precise position: place it on the right side of the table from that viewpoint.
Other player responses describe the same destination more generally as the checkout counter. Together, these reports establish that the cashier belongs on the checkout surface, not beside it.
| Placement detail | Community guidance |
|---|---|
| Required surface | Checkout counter or checkout table |
| Player position | Stand by the checkout table opposite the customers |
| Reported side | Right side of the table |
| Placement method | Select the purchased item from the build menu |
If placement still fails, verify the two essentials first:
- You bought the automatic cashier rather than only unlocking it.
- You are targeting the checkout counter or table.
- You selected the item through the build menu.
- You are standing on the checkout side opposite customers when using the reported right-side placement position.
One player reported trying the in-game wiki tutorial video, closing the shop, and testing without customers nearby, but still being unable to place the item. The available community guidance does not identify customer presence as a requirement. It instead returns to the purchase location and the counter placement location.
The discussion does not provide a separate placement rule beyond the counter or table. If the cashier is not appearing as placeable, check that the purchased item is selected in the build menu before changing anything else around the shop.
Keep Copper Coins Moving
The checkout is only one part of the system. According to the beginner guide, cash registers fill with copper coins after sales. Those coins occupy space and can clog belts.
The guide warns that if the register overflows, customers cannot pay and leave angry. It recommends moving the coins out immediately with belts.
Copper coins stack to 50 per belt slot. That makes coin logistics increasingly important when sales rise. The guide recommends putting a Bank Portal directly under the register and setting it to convert copper to silver at a 50:1 ratio.
| Money-handling detail | Reported value or guidance |
|---|---|
| Currency created after sales | Copper coins |
| Copper coin stack size | 50 per belt slot |
| Copper-to-silver conversion | 50:1 |
| Bank Portal placement | Directly under the register |
| Belt spacing advice | Keep the portal as close as possible |
Every tile of belt between the register and Bank Portal is described as potential overflow space. Place the portal as close as possible to reduce the space where coins can accumulate.
Later, the same guide says silver can be converted to gold through the Bank Portal. The important immediate point is that coin conversion compresses the money moving through your logistics system.
A reliable checkout layout therefore has three connected parts:
- The automatic cashier placed on the checkout counter.
- A path that removes copper coins immediately after sales.
- A nearby Bank Portal configured to convert copper to silver.
This setup addresses both issues players encounter: getting the item to place correctly and preventing the successful checkout from creating a new belt bottleneck.
| Checkout priority | Source-backed action | Intended outcome |
|---|---|---|
| Acquire the cashier | Buy it from the neighboring shop. | Have an item available to build. |
| Install the cashier | Use the build menu on the checkout counter. | Put it in its reported valid location. |
| Remove coins | Belt copper coins out immediately. | Avoid a full register. |
| Compress coins | Use a nearby Bank Portal for copper-to-silver conversion. | Keep coin logistics flowing. |
FAQ
Where do I buy the alchemy factory automatic cashier?
Community guidance says to buy it from the shop next to your shop for 3,000 copper. After purchase, select it through the build menu.
Where can I place the automatic cashier?
Place it on the checkout counter or checkout table. One player specifically advises standing opposite the customers and placing it on the right side of the table.
Why can’t I place an unlocked automatic cashier?
The discussion indicates that unlocking the item may not mean you own one. Buy it first, then select it from the build menu and target the checkout counter.
Do customers need to be gone before I place it?
The available sources do not say that customers must be absent. A player reported closing the shop without resolving the issue, while the community advice focused on buying the item and placing it on the correct counter.
How should I handle coins from checkout sales?
Move copper coins away from the register immediately. The beginner guide recommends a Bank Portal directly under the register, set to convert copper to silver at a 50:1 ratio.