Recipe Overview

Recipes matter because they show exactly how materials move through a factory: what goes in, which device handles it, and what comes out. This guide helps players use the available recipe information to map production chains, beginning with basic processing and extending to more complex alchemical products.

The Alchemy Factory Codex lists 142 recipes across 25 different devices. Recipes cover simple material conversion, intermediate processing, and multi-input products. The broader wiki also lists 151 items and 35 production devices.

Every recipe follows the same useful structure:

  • Inputs: Resources or items required to start production.
  • Device: The machine that processes the inputs.
  • Outputs: The product or products created by the process.
  • Time: The listed duration for one recipe cycle.
  • Rates: The codex also shows input and output rates per minute.

Understanding these relationships is useful when connecting production lines. A material can be an output from one device, then become an input for another device. For example, logs become planks, planks can become charcoal, and charcoal can be ground into charcoal powder.

Codex areaWhat it covers
ItemsRaw materials, crafted goods, potions, and other available items
RecipesCrafting ingredients, outputs, production times, and devices
DevicesProduction equipment used to process materials
Production PlannerPlanning production chains
CalculatorsCauldron, heating, extractor, herb, paradox, profit, contracts, and EXP calculators

The recipe pages organize crafting around production rather than treating each item in isolation. That makes them useful for tracing a chain backward from a desired result or forward from the resources currently available.

Fuel Recipes

Fuel-related recipes convert raw or processed materials into items used in production systems. They form an important early part of a factory chain because several later recipes use fuel-derived materials as inputs.

The simplest listed example is the Table Saw recipe that converts a log into planks. Planks can then be processed in a Crucible to make charcoal. Charcoal itself can be ground into charcoal powder, creating a chain with three connected devices.

RecipeInputsOutputsTimeDevice
Plank1 Log200 Plank400sTable Saw
Charcoal1 Plank1 Charcoal4sCrucible
Charcoal Powder1 Charcoal1 Charcoal Powder4sGrinder
Coke1 Coal1 Coke6sCrucible
Coke Powder1 Coke1 Coke Powder12sGrinder

The codex also includes a recipe called Coke and Charcoal. It uses six charcoal powder and produces either coke or charcoal, with each output shown at a 50% result chance. This illustrates why it is important to read the output section carefully: not every recipe produces one guaranteed, single output.

RecipeInputPossible outputsTimeDevice
Coke and Charcoal6 Charcoal Powder1 Coke (50%); 2 Charcoal (50%)3sAthanor
Black Powder1 Sulfur Powder, 12 Charcoal Powder, 150 Limewater1 Black Powder12sAdvanced Blender

Black Powder is an example of a more involved fuel-related production step. Its inputs come from separate parts of a production chain, including sulfur powder, charcoal powder, and limewater. This makes it a useful item to plan around rather than treating as a single-device process.

Solid Material Recipes

Solid recipes process ores, stone, and other raw materials into construction materials, ingots, or intermediate solid goods. The guide source describes solid recipes as a backbone for early and mid-game production chains.

Several listed recipes use the Stone Crusher. Limestone becomes stone, quartz ore becomes crude shard, and meteorite can produce a wide group of materials. Other machines handle later processing, such as the Crucible for quicklime and the Iron Smelter for iron ingots.

RecipeInputsOutputsTimeDevice
Stone1 Limestone150 Stone450sStone Crusher
Iron Ingot1 Iron Ore100 Iron Ingot600sIron Smelter
Crude Shard1 Quartz Ore80 Crude Shard480sStone Crusher
Quicklime1 Stone1 Quicklime9sCrucible
Sulfur and Iron Ingot1 Pyrite Ore40 Sulfur; 120 Iron Ingot960sIron Smelter

The Stone and Coal recipe is particularly notable because one meteorite produces multiple outputs. The listed results include stone, coal, iron sand, shattered crystal, obsidian, adamant, ruby, sapphire, and emerald. It runs in a Stone Crusher and has a listed time of 3000 seconds.

Multi-output recipes can affect planning differently from recipes with one result. Instead of supplying a single material, they create several materials at once. Players using a production planner can account for those connected outputs when mapping future processing.

Steel production also has a chance-based result. The Steel Ingot and Iron Ingot recipe uses one iron ingot and one coke powder in an Athanor. It produces one steel ingot at a 25% result chance or one iron ingot at a 75% result chance.

RecipeInputsPossible outputsTimeDevice
Stone and Coal1 MeteoriteStone, Coal, Iron Sand, Shattered Crystal, Obsidian, Adamant, Ruby, Sapphire, Emerald3000sStone Crusher
Steel Ingot and Iron Ingot1 Iron Ingot, 1 Coke Powder1 Steel Ingot (25%); 1 Iron Ingot (75%)4sAthanor

Potion and Advanced Recipes

Potion and advanced recipes combine several processed inputs. The guide source groups liquids, herbs, and special materials under liquid and potion recipes, noting that potion crafting often involves more complex inputs and devices.

The available codex examples show a clear advanced chain. Black Powder is combined with Oblivion Essence and Brandy to create Blast Potion. Blast Potion then becomes one ingredient in Panacea Potion, along with Fertile Catalyst and Aqua Vitae.

RecipeInputsOutputTimeDevice
Blast Potion1 Oblivion Essence, 1 Black Powder, 40 Brandy1 Blast Potion6sAdvanced Blender
Panacea Potion3 Fertile Catalyst, 3 Blast Potion, 12 Aqua Vitae1 Panacea Potion6sAdvanced Blender

These examples demonstrate the value of working from the final product backward. To make Panacea Potion, a player needs Blast Potion first. Blast Potion needs Black Powder, and Black Powder needs charcoal powder among its inputs. Following each prerequisite back through its device helps reveal the full chain.

A practical recipe-reading workflow is:

  1. Pick the final output you want to produce.
  2. List every required input.
  3. Check whether each input is raw, processed, or another crafted product.
  4. Identify the device required for each step.
  5. Review production time and any shown output chances.
  6. Use the production planner or relevant calculator when a chain becomes larger.

This approach is especially helpful for recipes with multiple ingredients, output chances, or inputs made by different devices.

FAQ

How many recipes are in Alchemy Factory?

The Alchemy Factory Codex states that the game has 142 recipes. It also describes 25 different devices for crafting those recipes.

What information does an Alchemy Factory recipe show?

Recipes show inputs, the processing device, outputs, and a recipe time. The codex examples also provide per-minute input and output rates.

Where do I start when checking alchemy factory all recipes?

Start with the output you want, then trace its inputs backward. Basic chains can begin with logs, limestone, iron ore, or other raw materials, while advanced recipes may require several earlier crafted products.

Which devices appear in the listed recipes?

The source examples use the Table Saw, Stone Crusher, Crucible, Grinder, Athanor, Iron Smelter, and Advanced Blender. The guide also identifies the Kiln as a device that fires clay into bricks or glass.

Can one recipe produce more than one result?

Yes. The codex includes multi-output recipes such as Sulfur and Iron Ingot and Stone and Coal. Some recipes also show chance-based results, including Coke and Charcoal and Steel Ingot and Iron Ingot.