Start with the current game interface

Cauldron recipes matter because one incorrect input or outdated rate can break an entire production line. Alchemy Factory is now at version 1.0, but the official 1.0 material does not publish a complete cauldron recipe, rate, heat, capacity, or progression table. Use the current in-game recipe panel and machine tooltip as the authority before building at scale.

Older Codex snapshots, calculators, and player reports can still help identify possible combinations and planning ideas. They should be treated as historical reference, especially when a build depends on exact output rates, heat use, or byproducts.

Check before buildingWhy it matters
Input itemsCommunity combinations may have changed after rebalances or hotfixes.
Output itemVerify the result in the current recipe panel.
Rate and heatOlder examples may not match version 1.0 values.
Ratios and beltsA layout can fail if inputs do not arrive quickly enough.
Related updatesRecheck systems mentioned in official patch notes after hotfixes.

The safest approach is simple:

  • Confirm the items and device in the live interface.
  • Build a small test setup before connecting a main production line.
  • Check that all input slots remain supplied.
  • Confirm output handling before duplicating the design.
  • Revisit the layout after game updates that affect cauldrons or related systems.
Alchemy Factory screenshot 6
Image: Steam

How cauldrons worked in earlier references

A historical community guide described a cauldron as taking three inputs and producing one procedurally generated product. Under that description, the selected inputs determined the output, while recipes for the same product shared the same listed rate and heat requirement.

That guide also warned that an empty slot could cause a cauldron to fill with another available item and switch products. Whether that behavior remains unchanged in version 1.0 must be confirmed in-game, but it explains why testing input reliability is important.

An earlier example compared two clay combinations. Both were reported to produce clay at the same rate and heat use, while their ingredient choices affected fertilizer needs and line reliability.

Historical outputHistorical inputsReported rateReported heatHistorical note
Clay3 red currant16.7/min4.6 P/sAll slots use the same plant, so the recipe could not switch products.
ClaySage, sage powder, red currant16.7/min4.6 P/sReported to use about half the fertilizer.
Salt1 copper coin, 2 chamomile49/minNot statedCoins reportedly lock about 5,000 in the device.
Impure copper powder2 chamomile, 1 lavender36.9/minNot statedListed as a bronze-route option.
Copper powder2 chamomile, 1 gentian flower31.2/minNot statedListed for copper ingots and bearings.
Gloom spores3 lavender33.3/minNot statedListed as feeding malachite.

These examples were recorded before version 1.0. They are useful as starting points for experiments, not as guaranteed current recipes.

Video: Alchemy Factory gameplay and trailer

Historical recipe leads to test carefully

The older guide collected several combinations that players used in Early Access. It stated that early-game recipes such as clay and coke were mostly unaffected by a June rebalance, while later-game outputs such as Star Dust were reworked. It also stated that version 1.0 changed an obsidian byproduct.

Because a complete current recipe table has not been officially published, test every one of these combinations in a small live setup.

Historical outputHistorical inputsReported rateNotes
MalachiteCopper coin, lavender, gloom sporeAbout 30/minDescribed as a two-stage stack.
TopazLavender, impure copper powder, silver coinNot statedListed with the same layout as malachite.
ObsidianFertile catalyst, chamomile, silver coin13.6/minHistorical guide says the byproduct changed to Marble in 1.0.
Lapis lazuli2 world tree leaves, 1 resonant catalyst9.9/min per cauldronA 28-cauldron example was reported at 277/min.
Plank3 copper coinsTrivialAssociated with the “Overqualified” achievement.

Do not assume that an input combination remains economical simply because it still creates the expected item. A viable factory build also needs a stable ingredient supply, enough logistics capacity, acceptable heat demand, and a way to handle the output continuously.

A useful test sequence is:

  1. Place one cauldron away from the main line.
  2. Feed only the proposed ingredients.
  3. Observe the result and current tooltip values.
  4. Let it run long enough to reveal shortages or product changes.
  5. Scale only after its inputs and output remain stable.
Alchemy Factory screenshot 7
Image: Steam

Advanced Cauldron value-math reports

A Steam discussion described the standard cauldron as producing an item near the total value of its inputs. The same player described the Advanced Cauldron as using the difference between two item values instead. This is a player explanation, not a current official specification, so verify it in version 1.0 before relying on it.

The discussion used Gentian, valued at 400 in a Codex calculator snapshot, and Gentian Nectar, valued at 420. Their difference was described as producing Clay, listed at 21 value in that calculator. Duplicate items were also said to work differently in the Advanced Cauldron.

ItemValue in Codex calculator snapshot
Flax2
Small Wooden Gear0.33
Clay21
Stone4
Quicklime6
Coal40
Coke29
Malachite367
Gentian400
Gentian Nectar420

The discussion highlighted these Advanced Cauldron combinations:

Reported combinationReported resultPlayer note
Flax + Flax FiberPlankCalled “Vegan” Jupiters.
Flax + FlaxStoneReported as better than three flax.
Redcurrant + RedcurrantIron SandDescribed as more compact than a three-item option.
Chamomile + ChamomileSaltDescribed as a simpler alternative.
Gentian + Gentian PowderCokeDescribed as fertilizer-wasteful but simple.
Flax + ChamomileCoalSuggested for making coke.
Flax + RedcurrantQuicklimeSuggested for Vitality Potions.

The player also stated that two Gentian in an Advanced Cauldron produced Malachite, described there as worth 421. Treat all of these as community test cases rather than permanent recipe documentation.

Building a dependable cauldron line

A cauldron setup is only as dependable as its slowest input. Historical guidance emphasized mapping each input flow rate, keeping ratios balanced, and making sure output is not pulled faster than the device fills.

For example, the older clay reference stated that three cauldrons at 16.7 clay per minute would need 50.1 per minute of each input. It gave a nursery stack producing 60 of each as a safe example. That specific number is historical, but the planning principle is durable: calculate demand across the full stack, then leave supply headroom.

Planning areaWhat to verify in the live game
InputsEach ingredient reaches every cauldron at its required rate.
Duplicate ingredientsSeparate slots can increase demand for the same item.
FertilizerIngredient choices can change the burden on plant production.
HeatCheck current heat demand for the selected output.
LogisticsRaise transport capacity when production demand rises.
OutputEnsure storage or downstream machines can accept the result.

Avoid mixing unverified cauldron inputs on a shared belt. If a device can receive an unintended material when a preferred slot runs dry, a temporary shortage may create an unwanted output and make diagnosis harder.

Keep test builds small, label their inputs, and expand them one repeatable unit at a time. That approach is slower than copying a large community layout immediately, but it makes version changes and supply issues much easier to isolate.

Confirmed Cauldron Recipes

The cauldron matters because it creates high-value jewelry and a key magic item from specific ingredient combinations. This section lists the confirmed recipes, so you can build toward the exact inputs instead of testing blindly.

The Cauldron is categorized as an Automated Processing device. The available device listing identifies three jewelry recipes and one magic recipe. Each recipe uses three inputs and produces one output.

OutputInput 1Input 2Input 3Time
RubyDiamondPure Gold DustResonant Catalyst30.9s
SapphirePerfect DiamondWorld Tree CoreUnstable Catalyst38.2s
EmeraldMoonlit SoapLapis LazuliFertile Catalyst45.5s
Philosopher's StoneRubySapphireEmerald60s

The three gem recipes are the direct route to the Philosopher's Stone recipe. In practical terms, that makes Ruby, Sapphire, and Emerald the immediate materials to prepare before attempting the magic output.

The Codex device page confirms these recipes, but it is not presented as an exhaustive list of every possible Cauldron result. For additional combinations, the Codex directs players to the Cauldron Calculator.

Philosopher's Stone Recipe

The only listed magic recipe for the Cauldron produces a Philosopher's Stone. It requires one of each confirmed Cauldron jewelry output.

Required ItemQuantity
Ruby1
Sapphire1
Emerald1
Philosopher's Stone output1
Crafting time60s

This recipe gives the Cauldron list a clear dependency chain:

  1. Create a Ruby with Diamond, Pure Gold Dust, and Resonant Catalyst.
  2. Create a Sapphire with Perfect Diamond, World Tree Core, and Unstable Catalyst.
  3. Create an Emerald with Moonlit Soap, Lapis Lazuli, and Fertile Catalyst.
  4. Combine the Ruby, Sapphire, and Emerald for one Philosopher's Stone.

The listed times for the three prerequisite gems add to 114.6 seconds. Including the 60-second Philosopher's Stone recipe, the listed Cauldron processing time for one complete set is 174.6 seconds, before accounting for obtaining the ingredients.

StageOutputListed Time
1Ruby30.9s
2Sapphire38.2s
3Emerald45.5s
4Philosopher's Stone60s
TotalOne complete Philosopher's Stone set174.6s

The total above is a sum of the processing times displayed for the individual recipes. It is not an estimate for a whole factory line, and it does not include the time needed to acquire or prepare any inputs.

Compare Ingredient Values Before Testing

The Codex lists an item value next to each selectable input. Value alone does not prove a cauldron result is good, but it is a sensible way to decide which experiments are inexpensive enough to repeat and which materials may be worth reserving.

Lower-value inputsValue shown in Codex
Small Wooden Gear0.33 Copper Coin
Logs0.8 Copper Coin
Plank1 Copper Coin
Flax2 Copper Coin
Charcoal2 Copper Coin
Limestone3 Copper Coin
Stone4 Copper Coin
Sand4.5 Copper Coin
Iron Ore10 Copper Coin
Basic Fertilizer10 Copper Coin

Low-value materials are useful when you are learning the calculator interface or checking whether a proposed recipe behaves as expected. They reduce the cost of experimentation compared with committing scarce ores, potions, or catalysts.

Mid-value inputsValue shown in Codex
Gloom Fungus26 Copper Coin
Glass27 Copper Coin
Coke29 Copper Coin
Healing Potion30 Copper Coin
Coal40 Copper Coin
Pyrite Ore45 Copper Coin
Bronze Ingot155 Copper Coin
Steel Ingot161 Copper Coin
Sulfur166 Copper Coin
Lavender180 Copper Coin

These materials may be more appropriate once your factory can replenish them. For example, the Codex recipe list shows that coal can be made from Coal Ore in a Stone Crusher, while Coke can be made from Coal in a Crucible. That production context helps determine whether an input is practical for repeated cauldron work.

Higher-value inputsValue shown in Codex
Growth Potion500 Copper Coin
Oblivion Essence600 Copper Coin
Redcurrant Seeds650 Copper Coin
Unstable Catalyst746 Copper Coin
Portal Sigil750 Copper Coin
Meteorite800 Copper Coin
Vitality Essence900 Copper Coin
Blast Potion1,197 Copper Coin
Perfumed Soap1,216 Copper Coin
Crude Silver Powder1,274 Copper Coin

Treat these as deliberate tests rather than casual experiments. The calculator lets you explore the combinations, but nothing confirms that a higher input value automatically produces a better outcome.

Update-Safe Recipe Planning

The best response to recipe changes is to treat a cauldron build as a controlled experiment. Community discussions show that players have returned after updates to find cauldron-heavy factories disrupted, including reports that specific unstable catalyst and lapis lazuli combinations no longer worked.

One discussion about unstable catalyst included two player-reported combinations. These are not official specifications and should be tested in the current game before use.

Reported targetPlayer-reported combinationContext
Unstable catalystSilver coin + flaxseedReported in a June discussion
Unstable catalystGloom spores + chamomile powderReported in the same discussion
Lapis lazuliPanacea potion + resonant catalyst + flaxPlayer-reported July discovery
Lapis lazuliAdamant + shattered crystal + world tree leafPlayer described it as their best available option

The lapis discussion also includes an important warning: one player said a previously used combination of panacea, flax, and fertile catalyst no longer worked after an update. Another commenter explicitly stated that a recipe website was out of date.

Use these reports as leads, not promises. A recipe can be technically valid yet still be a poor factory choice if its inputs are scarce, expensive, or needed elsewhere.

Before scaling a recipe, check:

  • Whether the cauldron creates the intended output with all three inputs present.
  • Whether each input line can sustain the recorded consumption.
  • Whether heating is adequate for continuous operation.
  • Whether output handling is slower than production.
  • Whether a byproduct changed after an update.
  • Whether a conventional machine route is more practical for your available materials.

For lapis lazuli, one player preferred making ingredients in cauldrons and then crafting the final item in Advanced Athanors. That is not a universal recommendation, but it shows why comparing a cauldron route with a machine route can save a rebuild.

FAQ

Where can I find current alchemy factory cauldron recipes?

Check the current in-game recipe panel and cauldron tooltip first. For version 1.0, official notes do not publish a complete current recipe or throughput table.

Are older cauldron guides still useful?

Yes, as historical reference and test ideas. Older guides and Codex snapshots may identify combinations worth trying, but their rates, heat values, outputs, costs, and byproducts are not guaranteed for version 1.0.

Why should I test a recipe before scaling it?

Historical guidance warned that an empty input slot could lead to a changed product. Testing also confirms the current output, heat requirement, input rate, and output flow before a main factory line depends on them.

Does the Advanced Cauldron use different rules?

A community Steam post said the Advanced Cauldron used value differences and handled duplicates differently from a standard cauldron. Verify that behavior in the current game before designing around it.